Written by: Ygor
As I have found out magic seems to have its boundaries, it isn't a chaostic system, magic is devided into principles of different kind of powers. Some may be stronger than other, some may be more usefull than others. A true master of the magic must not underestimate any kind of principle of the magic, a true master must respect it's boundaries and his own boundaries.
I've found out that 1 material is able to nullify magic, it is mangalia. In a normal amount it is able te resist spells.
Every mage is able to use their magical power to enhance their speed, agility and reflexes.
The principles:
Enhancement magic : Gives the ability to strenghten yourself and weapons, sets a blade on fire is just an example, a true master of this magic is a true melee duelist
Illusion magic: A power who affects the brains of others, creates images, a true master of the illusion principle can cast spells who are powerfull enough for the brain that the brain will believe this is physical damage which will result in physical damage of the body
Shadow magic: A true friend of an assassin, this magic gives the ability to manipulate your own shadow, it can create for example some shadow clones who can take out your opponent,you also can hide in shadows of other things.
Elemental Magic: One of the most common magics amongst mages, elemental magic gives the ability to manipulate and use the elements water, earth, fire ,air. True masters can even combine the elements.
Body Alteration magic: Gives the ability for the user to manipulate their length, also can they control the size of their limbs, hands or feets etc.
Shapeshifting magic: Gives the ability to transform and take over physical propeties of other creatures
Healing magic: Gives the ability to heal your alies, true masters can even heal themselves
Conjuration magic: Gives the user the conjure objects and creatures, what a user conjure is based on their magical power
Rituals:
Blood magic: Consumes your own or others life energy to strenghten your magical power, it may be fatal for yourself or others.
Rune magic: Through collecting runes you are able to strengthen your own magical power.
Ancient Magic(Needs permission): Ancient magics were the first existing magic principles, throughout ages it the 2 magic principles were devided into many other principles
Dark magic: It gives the ability to travel between 2 realms and the user can harness the power of the realm to use it in the real world
Light magic: Has been shown in form of songs which were used to create earth, it gives the user ability to create things of their mind. It gives also the ability to blast others away by just a roar. Light magic gives the ability to speak/communicate with every creature
As I have found out magic seems to have its boundaries, it isn't a chaostic system, magic is devided into principles of different kind of powers. Some may be stronger than other, some may be more usefull than others. A true master of the magic must not underestimate any kind of principle of the magic, a true master must respect it's boundaries and his own boundaries.
I've found out that 1 material is able to nullify magic, it is mangalia. In a normal amount it is able te resist spells.
Every mage is able to use their magical power to enhance their speed, agility and reflexes.
The principles:
Enhancement magic : Gives the ability to strenghten yourself and weapons, sets a blade on fire is just an example, a true master of this magic is a true melee duelist
Illusion magic: A power who affects the brains of others, creates images, a true master of the illusion principle can cast spells who are powerfull enough for the brain that the brain will believe this is physical damage which will result in physical damage of the body
Shadow magic: A true friend of an assassin, this magic gives the ability to manipulate your own shadow, it can create for example some shadow clones who can take out your opponent,you also can hide in shadows of other things.
Elemental Magic: One of the most common magics amongst mages, elemental magic gives the ability to manipulate and use the elements water, earth, fire ,air. True masters can even combine the elements.
Body Alteration magic: Gives the ability for the user to manipulate their length, also can they control the size of their limbs, hands or feets etc.
Shapeshifting magic: Gives the ability to transform and take over physical propeties of other creatures
Healing magic: Gives the ability to heal your alies, true masters can even heal themselves
Conjuration magic: Gives the user the conjure objects and creatures, what a user conjure is based on their magical power
Rituals:
Blood magic: Consumes your own or others life energy to strenghten your magical power, it may be fatal for yourself or others.
Rune magic: Through collecting runes you are able to strengthen your own magical power.
Ancient Magic(Needs permission): Ancient magics were the first existing magic principles, throughout ages it the 2 magic principles were devided into many other principles
Dark magic: It gives the ability to travel between 2 realms and the user can harness the power of the realm to use it in the real world
Light magic: Has been shown in form of songs which were used to create earth, it gives the user ability to create things of their mind. It gives also the ability to blast others away by just a roar. Light magic gives the ability to speak/communicate with every creature